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Battle Rules
Rules for Battles
1.) First off it is a Role-Playing Game, so to battle you must role-play, not Meta-Game.
2.) Secondly you must call for a Moderator to regulate the Battle. They will go off of your Stats to determine which actions work.
3.) Finally once your Life Points run out you become knocked out and you lose. If the fight is between anyone higher than level 25 then death can occur. If the Winner chooses to kill you after you are knocked out, then the loser dies and must rebirth.
***
If you die you must rebirth as a new character, this means:
New Starting Stats,
New Name,
And/Or, New Species
-However-
If a human dies they may sacrifice 50% of their stats and become a Banshee/Shade, they must also apply for this Species and be accepted by the God of Death, as well as the Queen of the Under-World.
1.) First off it is a Role-Playing Game, so to battle you must role-play, not Meta-Game.
2.) Secondly you must call for a Moderator to regulate the Battle. They will go off of your Stats to determine which actions work.
3.) Finally once your Life Points run out you become knocked out and you lose. If the fight is between anyone higher than level 25 then death can occur. If the Winner chooses to kill you after you are knocked out, then the loser dies and must rebirth.
***
If you die you must rebirth as a new character, this means:
New Starting Stats,
New Name,
And/Or, New Species
-However-
If a human dies they may sacrifice 50% of their stats and become a Banshee/Shade, they must also apply for this Species and be accepted by the God of Death, as well as the Queen of the Under-World.
Re: Battle Rules
Max Character Level:100
CL=PL/50
Max Stats:
Strength:1000
Endurance:1000
Agility:1000
Accuracy:1000
Magic: 1000
PL=STR+END+AGL+ACC+Magic
Strength has to deal with melee damage, melee accuracy and dodge.
Endurance has to deal with health.
Agility has to deal with dodging.
Accuracy has to deal with magic and melee accuracy.
Magic deals with magic damage, magic accuracy and magic dodge.
Calculating Health and Magic:
LP = Life Points
MP = Mana Points
LP = (base stat + character level) x endurance
MP=(base stat + character level) x endurance
Base stat = the number used to calculate health and mana. Starts with 100 and user splits it to where he sees best, but neith can go under 30.
Calculating Action Points:
AP = Amount of actions that can be used in a round.
AP=CL/10
For every lvl an attack requires, divide by ten and it requires that much AP
*lvl 60 = 6AP, lvl 5 = .5AP
at Max CL=(100)/10=10
Max AP=10
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