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Species Rules

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Species Rules Empty Species Rules

Post by Euclid Wed Sep 26, 2012 5:49 pm

Species Class

Centaur=/=Necromancer.

Human=/=Necromancer.

Satyr=/=Necromancer.

Nymph=/=Necromancer.

Harpy=/=Priest.

Gorgon=/=Priest.

Siren=/=Priest.

Minotaur=/=Priest.

Elf (Upper)=/=Necromancer.
Elf (Under)=/=Priest.

***

Species Abilities

Human: “Purest Heart” Bonus
+75 End to any Non-Magical Attacks

Centaur: “Spiritual Shot” Bonus
+25 Str, +50 Acc to all Archer Attacks

Satyr: “Ocarina’s Song” Magical Attack
-25 Acc, and 10% chance to cause slumber for 1 rounds, at lvl 50 gains 5% chance of Instant Kill

Harpy: “Heavenly Flame”
+25 Acc, +50 Agility and 10% chance to cause burn that inflicts 2% HP every round

Nymph: “Natural Form” Bonus
+25 Agl, and 5% chance to vanish for a round hiding among Nature

Gorgon: “Medusa’s Glare” Magical Attack
-25 Acc, and 10% chance to stun for 2 rounds, at lvl 50 gains 5% chance of Instant Kill

Siren: “Song of Alluring Death” Magical Attack
-25 Acc, and 10% chance to cause slumber for 1 round, at lvl 50 gains 5% chance of Instant Kill

Minotaur: “Cretan’s Axe” Bonus
+25 Acc, +50 Str to all Warrior Attacks

Elf (Upper): “Arcane Knowledge” Bonus
+50 Mgk, +10 to all Elemental Attacks

Elf (Under): “Cut-throat Deceit” Bonus
+25 Acc, and 10% chance to paralyze for 1 round
Euclid
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Posts : 20
Join date : 2012-09-26
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Location : Indiana

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